YOU RUN THE CLUB
Finances, facilities, fans and long-term strategy are yours. This is a game about building something, not picking a starting eleven.
MOBILE FOOTBALL CLUB OWNERSHIP SIM
Hire a Director of Football, build the stadium, grow the fanbase and watch your club rise through the divisions. Deep simulation, pixel-art charm and no pay-to-win. It plays offline and syncs weekly across 8 tiers and 12 global leaderboards.
Live on Google Play. iOS available through TestFlight.
Select any line to open the boardroom dossier: the club's badge and kit, the logged time, the value, its best-rated player and its latest fixtures.
Finances, facilities, fans and long-term strategy are yours. This is a game about building something, not picking a starting eleven.
Hand the football decisions to someone you trust and keep the big calls for yourself. Pick well, because they will shape your squad.
The whole simulation runs on your phone. Train, tunnel or flight mode, your club keeps ticking along.
Step into the boardroom and build a football powerhouse from the ground up. Start at the bottom of an 8-tier national ladder, create your owner, and take charge of a modest setup: a basic squad, a handful of introductory coaches and foundational backroom staff. Direct the club's money, and play the long game.
Four chapters, endless decisions, one club to call yours. Every scene below is drawn with the same pixel sprites you will see in the game.
Create your owner, choose your nation and christen your club. The game then builds a world of 1,826 rival clubs across 8 tiers, all simulated and all waiting to be beaten.
Every player has a personality, a contract, a guardian and an agent. Your Director of Football scouts and your Manager coaches. Delegate everything, or stay hands-on across every call.
Advance time with a tap. The engine simulates matches, ages players, triggers events, pays wages and checks your finances all at once. Stay ahead of the table or get relegated trying.
Win promotion and step up a division: new clubs, harder opponents, bigger wages, richer investors. The season review shows every champion across all tiers.
Build an isometric empire across four sectors and 22 upgradable facilities, drawn in the same isometric engine the game runs on. Every one governs recovery, development pace, scouting yield or matchday revenue, and every build risks delay.
Accelerates player growth, supports tactical mastery and reduces developmental stalls.
Speeds up rehabilitation, boosts stamina and limits long-term wear.
Enlarges youth intake, broadens scouting range and surfaces higher-potential prospects.
Expands capacity, scales commercial revenue and elevates reputation.
Every facility grows through five levels. Invest early, then keep up the upkeep: neglect one and players complain, your Facility Manager's morale slides and the club's reputation takes the hit.
A new intake of prospects arrives at the start of every season. They develop inside the Academy until they turn 16 and become eligible for a first-team contract — the size and quality of each intake scales with your Academy's level.
Facilities decay over time. Neglect one and players start complaining, your Facility Manager's morale slides toward resignation, and the club's reputation takes the hit — proactive maintenance costs more per week, but it's cheaper than the alternative.
Every player carries a live relationship with every teammate. Bonds form between players who train, room and win together. Friction builds between the ones who don't. The network is visible, and it moves.
Start in non-league obscurity at the bottom of the pyramid, playing everyone home and away. Rival clubs have fully simulated squads, staff, finances and tactics, so beating them means building something real. Track live match updates on the 2D matchday pitch at 1x, 2x or 4x speed, or skip straight to the result.
| Tier | Division | Prize money | TV deal | Position pot |
|---|---|---|---|---|
| T1 | League 1 | £30,000,000 | £50,000,000 | £20,000,000 |
| T2 | League 2 | £15,000,000 | £15,000,000 | £10,000,000 |
| T3 | League 3 | £7,500,000 | £7,000,000 | £5,000,000 |
| T4 | League 4 | £3,500,000 | £4,800,000 | £3,000,000 |
| T5 | League 5 | £1,500,000 | £1,700,000 | £1,000,000 |
| T6 | League 6 | £500,000 | £650,000 | £270,000 |
| T7 | League 7 | £150,000 | £100,000 | £170,000 |
| T8 | League 8 | £75,000 | £70,000 | £120,000 |
Season-end payouts. Climb a tier and the money changes shape entirely.
1,826 NPC clubs · England, Italy, Germany, Spain, Brazil, Argentina, Netherlands, France, Portugal, Nigeria, Japan, USA, Canada, Poland · more countries coming
Every signing runs the same chain. Your Lead Scout files a report, the Director of Football sets it against recruitment priorities, the Manager weighs in on squad fit, and the final offer still needs your sign-off.
Every player in the pool is a single, real entity. Sign one and they are gone for everyone else. No restocks, no duplicates.
The best agents' books are locked until you pay. Unlock a full client list and you unlock preferred rates on every player they represent.
Navigate agent personalities, sign-on fees and squad-role expectations without going bankrupt.
NO PAY-TO-WIN.
Success is earned inside the simulation, through smart decisions and patience. Nothing in the shop buys you a better club.
Dividends drawn across every club an owner holds, as reported by the app and refreshed every few minutes. Owners appear by display name only. How we handle your data.
Android is live on Google Play and iOS is available through TestFlight. We want people who will actually play a season, file the odd bug and tell us when something feels wrong.
Live on Google Play now.
Join the TestFlight build. Testers get in before general release — and we are planning rewards for the ones who stick with it, starting with a transfer kitty well above the standard £10,000,000 start.
Email admin@buildmyclub.co.uk with your device and how much football management you have played. We read every one.
EMAIL THE TEAMLive on Google Play now. Join the iOS build on TestFlight.