MOBILE FOOTBALL CLUB OWNERSHIP SIM

DON'T MANAGE THE CLUB. OWN IT.

Hire a Director of Football, build the stadium, grow the fanbase and watch your club rise through the divisions. Deep simulation, pixel-art charm and no pay-to-win. It plays offline and syncs weekly across 8 tiers and 12 global leaderboards.

Live on Google Play. iOS available through TestFlight.

LIVE TELEMETRY // 24H PYRAMID FEED

SYNC: ACTIVE [REFRESHED 23:15]
Fixtures & Form 43 16-16-11 (W-D-L)
Capital Deployed £1M Transfers & infra
Goals Logged 159 3.00 G/Match
Table Turnover 10 Promotions & drops, 7 days
INCIDENT REPORT

Select any line to open the boardroom dossier: the club's badge and kit, the logged time, the value, its best-rated player and its latest fixtures.

THE OWNER'S SEAT

01 · OWNERSHIP

YOU RUN THE CLUB

Finances, facilities, fans and long-term strategy are yours. This is a game about building something, not picking a starting eleven.

02 · DELEGATION

HIRE A DIRECTOR OF FOOTBALL

Hand the football decisions to someone you trust and keep the big calls for yourself. Pick well, because they will shape your squad.

03 · OFFLINE FIRST

PLAY ANYWHERE

The whole simulation runs on your phone. Train, tunnel or flight mode, your club keeps ticking along.

FEATURED THIS CYCLE

Atlético Barcelona
Owner
Adrián Prado
Owner
Richie Estevez
Established
Nov 2026
Reputation
10
Dividends drawn
£0

FACILITIES

11 of 22 built · tile shows current level

RECENT FIXTURES

  • D vs Burgos CD 3–3 · Wk 26
  • W vs Terrassa Sporting 2–1 · Wk 25
  • D vs Fuenlabrada Unión 0–0 · Wk 24
  • D vs Elche Deportivo 1–1 · Wk 23
  • W vs Alcalá de Henares CF 2–1 · Wk 22

HOME & AWAY KITS

Home
Away
Picked at random every 3 hours from the most active clubs. Keep syncing and build something worth featuring. BUILD YOUR CLUB

YOU'RE THE OWNER. NOT THE GAFFER.

Step into the boardroom and build a football powerhouse from the ground up. Start at the bottom of an 8-tier national ladder, create your owner, and take charge of a modest setup: a basic squad, a handful of introductory coaches and foundational backroom staff. Direct the club's money, and play the long game.

YOU CONTROL

  • Capital allocation and financial decisions
  • Facility investment and infrastructure build-out
  • Staff hiring across six roles
  • Sponsor negotiations and investor equity deals
  • Agent and guardian relations
  • Club identity

YOUR STAFF HANDLE

  • ChairmanAgrees the season mandate with your Manager — his job security hinges on hitting it. Signs off Facility Manager discounts and investor offers, balances the operating reserve, and plans excursions to keep the squad onside.
  • Director of FootballRecruitment priorities, scouting reach, and the free-agent panic button when a position can't field an XI. Manages coach and scout contracts, including individual coach-to-player assignments.
  • ManagerFormation, playing style and matchday selection. Resolves squad conflicts and player requests — override him anytime, at a morale cost.
  • Facility ManagerProactive or reactive maintenance — stop campus decay before it hits performance and player morale.
  • ScoutTalent identification, evaluation ability and player reports.

FROM BLANK CANVAS TO TOP FLIGHT

Four chapters, endless decisions, one club to call yours. Every scene below is drawn with the same pixel sprites you will see in the game.

Pixel owner in a club blazer beside two club badges and kits
CHAPTER 01 // CREATE

NAME YOUR CLUB. PICK YOUR BATTLEGROUND.

Create your owner, choose your nation and christen your club. The game then builds a world of 1,826 rival clubs across 8 tiers, all simulated and all waiting to be beaten.

  • Your owner: name, age, nationality
  • Choose from 14 playable countries
  • 1,826 rival clubs generated at kickoff
Four pixel staff members: manager, director of football, scout and physio
CHAPTER 02 // BUILD

ASSEMBLE YOUR SQUAD. HIRE YOUR STAFF.

Every player has a personality, a contract, a guardian and an agent. Your Director of Football scouts and your Manager coaches. Delegate everything, or stay hands-on across every call.

  • 8 personality traits per player
  • 6 staff roles to fill
  • Contract negotiations and guardian dynamics
Pixel stadium with two players ready for matchday
CHAPTER 03 // COMPETE

EVERY WEEK, THE SIMULATION RUNS.

Advance time with a tap. The engine simulates matches, ages players, triggers events, pays wages and checks your finances all at once. Stay ahead of the table or get relegated trying.

  • 18-round seasons with full match events
  • Inbox-driven narrative events
  • Real player ratings and form
Four pixel trophies and two club badges
CHAPTER 04 // ASCEND

GET PROMOTED. DO IT AGAIN.

Win promotion and step up a division: new clubs, harder opponents, bigger wages, richer investors. The season review shows every champion across all tiers.

  • 8 tiers from local minnow to top flight
  • Full season review across every tier
  • Hall of Fame points that last

BRICK BY BRICK

Build an isometric empire across four sectors and 22 upgradable facilities, drawn in the same isometric engine the game runs on. Every one governs recovery, development pace, scouting yield or matchday revenue, and every build risks delay.

TRAINING

Accelerates player growth, supports tactical mastery and reduces developmental stalls.

Isometric training ground with pitch, gym, technical zone and tactics room

    MEDICAL

    Speeds up rehabilitation, boosts stamina and limits long-term wear.

    Isometric medical centre with six clinics

      SCOUTING

      Enlarges youth intake, broadens scouting range and surfaces higher-potential prospects.

      Isometric scouting complex with HQ, data hub, trial pitch, fleet and academy

        STADIUM

        Expands capacity, scales commercial revenue and elevates reputation.

        Isometric stadium with stands, floodlights, scoreboard, shop and car park

          UPGRADE PATH: PHYSIO CLINIC

          Every facility grows through five levels. Invest early, then keep up the upkeep: neglect one and players complain, your Facility Manager's morale slides and the club's reputation takes the hit.

            Youth Academy intake

            A new intake of prospects arrives at the start of every season. They develop inside the Academy until they turn 16 and become eligible for a first-team contract — the size and quality of each intake scales with your Academy's level.

            Upkeep isn't optional

            Facilities decay over time. Neglect one and players start complaining, your Facility Manager's morale slides toward resignation, and the club's reputation takes the hit — proactive maintenance costs more per week, but it's cheaper than the alternative.

            YOUR SQUAD HAS OPINIONS ABOUT EACH OTHER

            Every player carries a live relationship with every teammate. Bonds form between players who train, room and win together. Friction builds between the ones who don't. The network is visible, and it moves.

            BONDED
            Bonded players lift each other's morale and hold their form through a bad run.
            FRICTION
            Friction drags morale down, and enough of it will turn a dressing room on you.
            UNFORMED
            Relationships are earned, not assigned. A new signing starts connected to nobody.
            Four pixel squad players lined up together
            Two pixel players side by side

            8 TIERS. 1,826 CLUBS. ONE ASCENT.

            Start in non-league obscurity at the bottom of the pyramid, playing everyone home and away. Rival clubs have fully simulated squads, staff, finances and tactics, so beating them means building something real. Track live match updates on the 2D matchday pitch at 1x, 2x or 4x speed, or skip straight to the result.

            WHAT EACH TIER PAYS
            Tier Division Prize money TV deal Position pot
            T1 League 1 £30,000,000 £50,000,000 £20,000,000
            T2 League 2 £15,000,000 £15,000,000 £10,000,000
            T3 League 3 £7,500,000 £7,000,000 £5,000,000
            T4 League 4 £3,500,000 £4,800,000 £3,000,000
            T5 League 5 £1,500,000 £1,700,000 £1,000,000
            T6 League 6 £500,000 £650,000 £270,000
            T7 League 7 £150,000 £100,000 £170,000
            T8 League 8 £75,000 £70,000 £120,000

            Season-end payouts. Climb a tier and the money changes shape entirely.

            TIER 1 — ELITE 18 clubs
            TIER 2 18 clubs
            TIER 3 18 clubs
            TIER 4 18 clubs
            TIER 5 18 clubs
            TIER 6 18 clubs
            TIER 7 18 clubs
            TIER 8 — YOUR START 17 clubs

            1,826 NPC clubs · England, Italy, Germany, Spain, Brazil, Argentina, Netherlands, France, Portugal, Nigeria, Japan, USA, Canada, Poland · more countries coming

            Home and away kits above three pixel players

            NEVER BUY BLIND

            Every signing runs the same chain. Your Lead Scout files a report, the Director of Football sets it against recruitment priorities, the Manager weighs in on squad fit, and the final offer still needs your sign-off.

            Pixel scout standing beside two young prospects
            Your DoF sets the priorities. You set the budget.
            Three pixel agents in suits
            Six agent tiers, from Elite down to Unknown.

            SCARCITY BY DESIGN

            Every player in the pool is a single, real entity. Sign one and they are gone for everyone else. No restocks, no duplicates.

            BUY THE DOSSIER

            The best agents' books are locked until you pay. Unlock a full client list and you unlock preferred rates on every player they represent.

            NO BANKRUPTCY

            Navigate agent personalities, sign-on fees and squad-role expectations without going bankrupt.

            NO PAY-TO-WIN.

            Success is earned inside the simulation, through smart decisions and patience. Nothing in the shop buys you a better club.

            THE RICH LIST

            Top 7 owners by dividends drawn
            1. Rank 01 · TOP DRAWER
              SHAHAR DIAMAMT
              English 1 club
              £6,253,233
              DRAWN
              CLUBS
              • Fareham City England T1 League 1
            1. Rank 02 Luca Araujo English 1 club
              £2,708,446 DRAWN
              • London Bridge England T2 League 2
            2. Rank 03 Steven McClernon Italian 2 clubs
              £1,214,980 DRAWN
              • Basingstoke Diamonds England T1 League 1
              • Basingstoke Wanderers England T8 League 8
            3. Rank 04 Quinn Walker English 2 clubs
              £769,399 DRAWN
              • Leeds City England T8 League 8
              • Leeds City England T8 League 8
            4. Rank 05 Sorin C German 3 clubs
              £252,988 DRAWN
              • Ansbach 1. FC Germany T8 League 8
              • Kaiserslautern 1. FC Germany T8 League 8
              • FC Gravesend England T3 League 3
            5. Rank 06 Gabe Murph English 2 clubs
              £198,803 DRAWN
              • Real Barcelona Spain T8 League 8
              • Nottingham Park England T8 League 8
            6. Rank 07 Bianca Ferreira English 1 club
              £179,433 DRAWN
              • Immenstadt Blau-Weiß Germany T6 League 6

            Dividends drawn across every club an owner holds, as reported by the app and refreshed every few minutes. Owners appear by display name only. How we handle your data.

            HELP US BREAK IT

            Android is live on Google Play and iOS is available through TestFlight. We want people who will actually play a season, file the odd bug and tell us when something feels wrong.

            iOS TESTFLIGHT

            Join the TestFlight build. Testers get in before general release — and we are planning rewards for the ones who stick with it, starting with a transfer kitty well above the standard £10,000,000 start.

            TAKE THE OWNER'S SEAT.

            Live on Google Play now. Join the iOS build on TestFlight.